How have you been ?
Ok, let's say there's an animated graphic, showing 10 different images in a rotationary manner. That is all 10 different images were put together to create one animated graphic.
In another word, that would go from one image to the next, only using up that particular image's number of bytes. Rather than putting all 10 images together into one animated graphic. Which would use up more bytes, etc.
Hope you understand what I'm asking here ? Comments or Suggestions anyone ? Thanks !